So instead of just mashing the attack button, the quest encourages you to use those higher costing magic or special abilities as often as possible. The other feature that I absolutely adore is the fact that all magic and health is restored after every battle. It can make some common battles drag slightly longer but it adds depth and strategy for those longer and more serious fights like when facing a boss. Sure, you can attack with that healer, but it might be better to cast that buff now and let the tank dish the damage. At first, I thought being punished for attacking as fast as possible to quickly end each fight was annoying and cheap but then realized it plays to the strength of the team’s ability. To get it back into the green, players might need to take a step back and heal or defend/buff. However, get too greedy with your actions and the pointer will enter the red area in which the team will suffer negative consequences. After a few actions, that pointer might be in the green area in which attacks are stronger, defense increases, and spells become more affordable. With each battle action, the pointer on the meter increases. In addition to the tagging system, which allows characters swap partners, it is the overdrive meter that becomes the focus. One example is the Reward Board, a system that rewards and grows with the player by exploring and completing creative tasks like killing enemies in a specific way.Ĭombat is also interesting and dynamic. This is a classic, turn-based RPG but there are tons of unique and thoughtful gameplay elements to make it its own.
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